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Carl Rohumaa
  • Male
  • LONDON
  • United Kingdom
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Multi screen/audio rigs for mid to big scale exhibitions?
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Started this discussion. Last reply by Adam Montandon Jul. 28, 2008.

 

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At 6:04pm on September 5, 2009, www.makemoneywith-google.com said…
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At 11:15am on September 15, 2008, Carl Rohumaa said…
Hi,
Neither. The video and audio were created live in real-time, driven by generative algorithms. I recorded most of the orchestral sounds in a classical music studio ( some are samples of Stravinsky). They were put into a probability table and adjusted over a period of days to give me the texture dynamics and mood I was after.
I had to use three computers. One to pump out the video and algorithms from Jitter, my studio computer to generate the audio and the third was a Black Magic Intensity capture RAID array to capture HD. (not HDV) @ 250Mb per second plus! Of course I will never really explain how it was done completely, just to say the algorithms are similar to the processes that serial composers such as Shoenberg used. All the work is original.
Cheers
Carl
At 2:59pm on September 11, 2008, Mads Gorm Larsen said…
Hi Carl

The video you have added is that sound made based on human aye movement? Or is it just just some recordings of aye movement, that you have adjusted to fit some sound?

Looks cool :-)

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If you could make anything interactive, what would it be?
Well I am going to be honest here. I am just an artist that uses lots of tech stuff in my work. MAX/JITTER Quartz Composer etc. I actually really really despise interactivity in art. Interactivity in kiosks, human interfaces, games ect great! just don't expect me to go to an art gallery and have to decide what something looks like or sounds like.
Weird. everything I think of is already interactive. I must have no imagination!
 
 

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